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myscript-math-web

:pencil2: :cloud: The easy way to integrate mathematical expressions handwriting recognition in your web app.

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[ This description is mirrored from README.md at github.com/MyScript/myscript-math-web on 2019-05-22 ]

MyScript Math Web

npm version Published on Vaadin  Directory Stars on vaadin.com/directory Published on webcomponents.org Examples Documentation

The easy way to integrate mathematical expressions handwriting recognition in your web app.

myscript-math-web is a Web component that can be used in every web application to bring mathematical handwriting recognition and conversion.

It integrates all you need:

  • Signal capture for all devices,
  • Digital ink rendering,
  • Link to MyScript Cloud to bring handwriting recognition.

Table of contents

Examples

If you're not familiar with MyScript and Interactive Ink, consider discovering its major features with our math demo.

Simple example of myscript-math-web.

All our examples with the source codes.

Features

  • Easy to integrate,
  • Digital ink capture and rendering,
  • Rich editing gestures,
  • Content export,
  • Styling,
  • Typeset support,
  • More than 200 mathematical symbols supported.

You can discover all the math features on our Developer website.

Requirements

  1. Have npm or yarn installed.
  2. Have a MyScript developer account. You can create one here.
  3. Get your keys and the free monthly quota to access MyScript Cloud at developer.myscript.com

Installation

Use an existing project or start a fresh one.

npm init

Install myscript-math-web and use it as showed in the Usage section.

npm install myscript-math-web

Usage

  1. Create an index.html file in the same directory.

  2. Add the following lines in the head section to import the library and the webcomponents polyfill.

<script type="module" src="node_modules/myscript-math-web/myscript-math-web.js"></script>
<script src="node_modules/@webcomponents/webcomponentsjs/webcomponents-loader.js"></script>
  1. Still in the head section, add the following style:
<style>
    myscript-math-web {
        height: 100vh;
    }
</style>
  1. Use the component in the body section with the keys you received by mail.
<myscript-math-web
  applicationkey="YOUR MYSCRIPT DEVELOPER APPLICATION KEY"
  hmackey="YOUR MYSCRIPT DEVELOPER HMAC KEY">
</myscript-math-web>
  1. Your index.html file should look like this:
<html>
    <head>
        <script type="module" src="node_modules/myscript-math-web/myscript-math-web.js"></script>
        <script src="node_modules/@webcomponents/webcomponentsjs/webcomponents-loader.js"></script>
        <style>
            myscript-math-web {
                height: 100vh;
            }
        </style>
    </head>
    <body>
      <myscript-math-web
        applicationkey="YOUR MYSCRIPT DEVELOPER APPLICATION KEY"
        hmackey="YOUR MYSCRIPT DEVELOPER HMAC KEY">
      </myscript-math-web>
    </body>
</html>
  1. Launch a local Web server to start using it! We recommend to use the polymer one, you can find more information on the Polymer website.
polymer serve

You can find this guide and a more complete example on the MyScript Developer website.

Documentation

You can find a complete documentation with the following sections on our Developer website:

We also provide a complete API Reference.

Getting support

You can get support and ask your questions on the dedicated section of MyScript Developer website.

Sharing your feedback

Made a cool app with myscript-math-web? We would love to hear about you! We’re planning to showcase apps using it so let us know by sending a quick mail to myapp@myscript.com

Contributing

We welcome your contributions: if you wish to contribute to myscript-math-web, feel free to fork it!

Please take a look at our contributing guidelines before submitting your pull request.

License

This library is licensed under the Apache 2.0.

Compatibility

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Version

Dependencies

  • polymer#^2.0.1
  • myscript-common-element#master
  • katex#^0.8.3
Released
2018-12-05
Maturity
IMPORTED
License
Apache License 2.0

Compatibility

Framework
Polymer 2.0+
Polymer 1.0+ in 1.2.3
Browser
Browser Independent

voice-elements - Vaadin Add-on Directory

:speaker: Web Component wrapper to the Web Speech API, that allows you to do voice recognition and speech synthesis using Polymer voice-elements - Vaadin Add-on Directory
**[ This description is mirrored from README.md at [github.com/zenorocha/voice-elements](https://github.com//zenorocha/voice-elements/blob/v1.1.0/README.md) on 2019-05-10 ]** # <voice-elements> > Web Component wrapper to the [Web Speech API](https://dvcs.w3.org/hg/speech-api/raw-file/tip/speechapi.html), that allows you to do voice recognition (speech to text) and speech synthesis (text to speech) using [Polymer](http://www.polymer-project.org/). ## Demo [Check it live!](http://zenorocha.github.io/voice-elements) ## Install Install the component using [Bower](http://bower.io/): ```sh $ bower install voice-elements --save ``` Or [download as ZIP](https://github.com/zenorocha/voice-elements/archive/gh-pages.zip). ## Usage 1. Import Web Components' polyfill: ```html ``` 2. Import Custom Element: ```html ``` 3. Start using it! ```html ``` ## <voice-player> Provides you a simple DOM API to do speech synthesis (text to speech). ### Options Attribute | Options | Default | Description --- | --- | --- | --- `autoplay` | *boolean* | `false` | Specifies if the audio should play when page loads. `accent` | `en-US`, `en-GB`, `es-ES`, `fr-FR`, `it-IT`, `de-DE`, `ja-JP`, `ko-KR`, `zh-CN` | `en-US` | Specifies the language to be synthesized and spoken. `text` | *string* | `You are awesome` | Specifies the text to be synthesized and spoken. ### Methods Method | Parameters | Returns | Description --- | --- | --- | --- `speak()` | None. | Nothing. | Triggers the voice audio to be played. `cancel()` | None. | Nothing. | Triggers the voice audio to be canceled. `pause()` | None. | Nothing. | Triggers the voice audio to be paused. `resume()` | None. | Nothing. | Triggers the voice audio to be resumed. ### Events Event | Description --- | --- `onstart` | Triggers when the voice begun to be spoken. `onend` | Triggers when the voice completed to be spoken. `onerror` | Triggers when the voice player detects an error. `onpause` | Triggers when the voice player is resumed. `onresume` | Triggers when the voice player is resumed. ## <voice-recognition> Provides you a simple DOM API to do voice recognition (speech to text). ### Options Attribute | Options | Default | Description --- | --- | --- | --- `continuous` | *boolean* | `true` | Specifies if the recognition should continue when the user pauses while speaking. `text` | *string* | | Returns the recognized text. ### Methods Method | Parameters | Returns | Description --- | --- | --- | --- `start()` | None. | Nothing. | Starts the voice recognition. `stop()` | None. | Nothing. | Requests to recognition service to stop listening to more audio. `abort()` | None. | Nothing. | Requests to immediately stop listening and stop recognizing. ### Events Event | Description --- | --- `onstart` | Triggers when the recognition begins. `onerror` | Triggers when there's a recognition error. `onend` | Triggers when the recognition ends. `onresult` | Triggers when there's a recognition result. ## Browser Support Unfortunately, the [Web Speech API](https://dvcs.w3.org/hg/speech-api/raw-file/tip/speechapi.html) still have a poor support. Check [Can I Use](http://caniuse.com/#feat=web-speech) for more information. ![IE](https://cloud.githubusercontent.com/assets/398893/3528325/20373e76-078e-11e4-8e3a-1cb86cf506f0.png) | ![Chrome](https://cloud.githubusercontent.com/assets/398893/3528328/23bc7bc4-078e-11e4-8752-ba2809bf5cce.png) | ![Firefox](https://cloud.githubusercontent.com/assets/398893/3528329/26283ab0-078e-11e4-84d4-db2cf1009953.png) | ![Opera](https://cloud.githubusercontent.com/assets/398893/3528330/27ec9fa8-078e-11e4-95cb-709fd11dac16.png) | ![Safari](https://cloud.githubusercontent.com/assets/398893/3528331/29df8618-078e-11e4-8e3e-ed8ac738693f.png) --- | --- | --- | --- | --- | None ✘ | Latest ✔ | None ✘ | None ✘ | Latest (<voice-player> only) ✔ | ## Development In order to run it locally you'll need to fetch some dependencies and a basic server setup. 1. Install [Bower](http://bower.io/) & [Grunt](http://gruntjs.com/): ```sh $ [sudo] npm install -g bower grunt-cli ``` 2. Install local dependencies: ```sh $ bower install && npm install ``` 3. To test your project, start the development server and open `http://localhost:8000`. ```sh $ grunt server ``` 4. To build the distribution files before releasing a new version. ```sh $ grunt build ``` 5. To provide a live demo, send everything to `gh-pages` branch. ```sh $ grunt deploy ``` ## Contributing 1. Fork it! 2. Create your feature branch: `git checkout -b my-new-feature` 3. Commit your changes: `git commit -m 'Add some feature'` 4. Push to the branch: `git push origin my-new-feature` 5. Submit a pull request :D ## History For detailed changelog, check [Releases](https://github.com/zenorocha/voice-elements/releases). ## License [MIT License](http://zenorocha.mit-license.org/) © Zeno Rocha
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voice-elements version 0.1.0
### Dependencies * platform#Polymer/platform#~0.2.0 * polymer#Polymer/polymer#~0.2.0

voice-elements version 0.1.1
### Dependencies * platform#Polymer/platform#~0.2.3 * polymer#Polymer/polymer#~0.2.3

voice-elements version 0.1.2
### Dependencies * platform#Polymer/platform#~0.2.3 * polymer#Polymer/polymer#~0.2.3

voice-elements version 0.1.3
### Dependencies * platform#Polymer/platform#~0.3.1 * polymer#Polymer/polymer#~0.3.1

voice-elements version 0.2.0
### Dependencies * polymer#Polymer/polymer#^0.5.1

voice-elements version 1.0.0
### Dependencies * polymer#Polymer/polymer#^1.0.0

voice-elements version 1.1.0
### Dependencies * polymer#Polymer/polymer#^1.0.0

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