Hello,
I am testing the ProcessingSVG component and it looks great. Looking at the demo 1 here
http://tomivirtanen.virtuallypreinstalled.com/processingsvg
all the clicks are passed to the canvas, so the canvas is responsible to move the circle overriding methods as we see in:
@Override
public void mouseMoved() {
nX = mouseX;
nY = mouseY;
}
I would like to know if it is possible to override such function for an specific object, and not for all the canvas. This is, in the second demo here:
http://tomivirtanen.virtuallypreinstalled.com/physics/physicssvg
the clicks seem to be passed to each object, so we can click on each object to grab it and move it around.
I would like to know how to do it avoiding to test one object after another myself.
PS: I finally found the demo2 source code and it looks like the canvas search on what object the click has been done (if there is an object there). Is there a way to override the mouse family methods (like the mouseMoved method) to avoid this?
Thank you very much