I am trying to use the three.js library in vaadin 14. But i can’t find a proper example of how to do this. I have downloaded the minified version of three.js.
But i am stuck as to how to continue onwards. Should i try build a webcomponent within vaadin using the javascript library? it is quite unclear at the moment as to how to do this.
Any help would be very much appreciated.
According to the documentation of three.js:
Usage
Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.
<script src="js/three.min.js"></script>
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}