The Button is the primary user interface
component that is normally used for finalizing input and initiating
some action. When the user clicks a button, a
Button.ClickEvent is emitted. A listener that
inherits the Button.ClickListener interface
can handle clicks with the buttonClick() method.
public class TheButton extends CustomComponent implements Button.ClickListener {
Button thebutton;
public TheButton() {
/* Create a Button with the given caption. */
thebutton = new Button ("Do not push this button");
/* Listen for ClickEvents. */
thebutton.addListener(this);
setCompositionRoot(thebutton);
}
/** Handle button click events from the button. */
public void buttonClick (Button.ClickEvent event) {
thebutton.setCaption ("Do not push this button again");
}
}
As a user interface often has several buttons, you can differentiate
between them either by comparing the Button
object reference returned by the getButton()
method of Button.ClickEvent to a kept
reference or by using a separate listener method for each button. The
listening object and method can be given to the constructor. For a
detailed description of these patterns together with some examples,
please see Section 3.5, “Events and Listeners”.
.i-button { }
The exact CSS style name can be different if a Button
has the switchMode attribute enabled. See the
alternative CSS styles below.